AI Insights · Timothy · April 2022
Top 5 2D Cartoon Games on iOS in Belgium, Q1 2022
Explore the performance of the top 5 2D cartoon games on iOS in Belgium during Q1 2022, including trends in weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 2D cartoon games on iOS in Belgium showcased varied performance trends. Here’s a detailed look at the weekly downloads, revenue, and active user metrics for each game, based on data from Sensor Tower.
Candy Crush Saga from King saw its weekly revenue peak at around $56.7K in mid-January, with a subsequent dip to approximately $41.9K in late January. By the end of March, the weekly revenue stabilized around $48.5K. The game’s weekly downloads fluctuated, starting at 3.3K at the end of December and reaching a low of 1.5K in mid-March before bouncing back to 2.4K by the end of the quarter. Active user numbers remained robust, peaking at about 50.7K in late February and settling at 45.8K in late March.
Coin Master by Moon Active experienced consistent weekly revenue, with a high of $53.2K at the end of December and a low of $28.4K in late March. Weekly downloads showed a slight decline, starting at 649 and ending at 383 downloads. Active users hovered around 7K to 8K throughout the quarter, with a minor dip to 6.8K in mid-March.
Clash of Clans from Supercell displayed notable fluctuations in weekly revenue, beginning at $60.4K in late December, dipping to $17.3K in late February, and rebounding to $43.8K by the end of March. Weekly downloads started at 2.6K and saw a decrease to 1.7K in early March before recovering to 2.3K. Active user numbers were strong, peaking at 142.7K in late March.
Royal Match by Dream Games had a steady weekly revenue, reaching its highest at $19.9K in early February, with a slight decrease to $12.8K in late March. The game’s weekly downloads showed a peak of 4.7K in mid-January, tapering off to 2.6K by the end of the quarter. Active users remained relatively stable, with a peak of 15.9K in late February.
Hay Day, another title from Supercell, saw a gradual increase in weekly revenue, starting at $11.5K in late December and peaking at $15.7K in late February before ending at $13.3K in late March. Weekly downloads showed an upward trend, starting at 2K in late December and reaching 4.8K in late February. Active users saw significant growth, peaking at 218.1K in mid-March and stabilizing around 205.6K by the end of the quarter.
These insights highlight the dynamic nature of the 2D cartoon games market on iOS in Belgium during Q1 2022. For more detailed insights and data, visit Sensor Tower.